//Copyright 2017 Sashihara Shisyu.All Rights Reserved.
#pragma once

#include "Factories/TextureFactory.h"
#include "MMDImageFactory.generated.h"

UCLASS()
class UMMDImageFactory :public UTextureFactory {
	GENERATED_BODY()

public:
	UMMDImageFactory(const class FObjectInitializer& ObjectInitializer);

protected:

};